/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.handler.usercommandhandlers;

import net.sf.l2j.gameserver.datatables.MapRegionTable;
import net.sf.l2j.gameserver.handler.IUserCommandHandler;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;

public class Loc implements IUserCommandHandler {
	private static final int[] COMMAND_IDS = { 0 };

	/**
	 * @see net.sf.l2j.gameserver.handler.IUserCommandHandler#useUserCommand(int,
	 *      net.sf.l2j.gameserver.model.actor.instance.L2PcInstance)
	 */
	public boolean useUserCommand(int id, L2PcInstance activeChar) {
		int _nearestTown = MapRegionTable.getInstance().getClosestTownNumber(
				activeChar);
		SystemMessageId msg;
		switch (_nearestTown) {
		case 0:
			msg = SystemMessageId.LOC_TI_S1_S2_S3;
			break;
		case 1:
			msg = SystemMessageId.LOC_ELVEN_S1_S2_S3;
			break;
		case 2:
			msg = SystemMessageId.LOC_DARK_ELVEN_S1_S2_S3;
			break;
		case 3:
			msg = SystemMessageId.LOC_ORC_S1_S2_S3;
			break;
		case 4:
			msg = SystemMessageId.LOC_DWARVEN_S1_S2_S3;
			break;
		case 5:
			msg = SystemMessageId.LOC_GLUDIO_S1_S2_S3;
			break;
		case 6:
			msg = SystemMessageId.LOC_GLUDIN_S1_S2_S3;
			break;
		case 7:
			msg = SystemMessageId.LOC_DION_S1_S2_S3;
			break;
		case 8:
			msg = SystemMessageId.LOC_GIRAN_S1_S2_S3;
			break;
		case 9:
			msg = SystemMessageId.LOC_OREN_S1_S2_S3;
			break;
		case 10:
			msg = SystemMessageId.LOC_ADEN_S1_S2_S3;
			break;
		case 11:
			msg = SystemMessageId.LOC_HUNTER_S1_S2_S3;
			break;
		case 12:
			msg = SystemMessageId.LOC_GIRAN_HARBOR_S1_S2_S3;
			break;
		case 13:
			msg = SystemMessageId.LOC_HEINE_S1_S2_S3;
			break;
		case 14:
			msg = SystemMessageId.LOC_RUNE_S1_S2_S3;
			break;
		case 15:
			msg = SystemMessageId.LOC_GODDARD_S1_S2_S3;
			break;
		case 16:
			msg = SystemMessageId.LOC_SCHUTTGART_S1_S2_S3;
			break;
		case 17:
			msg = SystemMessageId.LOC_FLORAN_S1_S2_S3;
			break;
		case 18:
			msg = SystemMessageId.LOC_PRIMEVAL_ISLE_S1_S2_S3;
			break;
		default:
			msg = SystemMessageId.LOC_ADEN_S1_S2_S3;
		}
		SystemMessage sm = new SystemMessage(msg);
		sm.addNumber(activeChar.getX());
		sm.addNumber(activeChar.getY());
		sm.addNumber(activeChar.getZ());
		activeChar.sendPacket(sm);
		return true;
	}

	/**
	 * @see net.sf.l2j.gameserver.handler.IUserCommandHandler#getUserCommandList()
	 */
	public int[] getUserCommandList() {
		return COMMAND_IDS;
	}
}
